This is an extension of the originating Game Room post.Here are some of my thoughts on the subject, with some of the more pertinent points from others from the official
Xbox Live Game Room Suggestions forum, denoted with
Green Text.
1) The Price PointI'm going to break this down for you and give you the skinny.
Logistically, these games shouldn't cost the consumer any more than $1 a piece, and arcade machines should cost per-play no more than what they did back in the day (25cents rather than 50cents).
To put things in perspective;
The 21 games cherry picked from Atari Anthology and Intellivision Lives! would only cost you about $35 retail if you purchased the console compilations on disc (not to mention you'd get another 125 games on top of that).
If you decided to purchase them through Game Room it would cost you $63, or $105 if you wanted to have them available to play on both your Xbox and Windows PC.
If one day they included all the games from the aforementioned compilations, it would run you a total of $438 to play them on your Xbox in Game Room, and $730 to have them available to play on both your Xbox and Windows PC.
That's $35 for 146 games versus $438. I'm not saying the added features and convenience that Game Room brings to the table aren't worth anything extra, but they certainly aren't worth a difference of $403.
If you like a game enough to pay money for it, you'd be wise to purchase the XBLA version of Asteroids Deluxe, Centipede, and Tempest over their Game Room counterparts.
While Konami's Scramble is available on XBLA, it lacks the option to play with original graphics.Because for an extra $2 you'd be getting the option to play in original or enhanced/evolved modes and get individual game achievements.
Centipede & Millipede on XBLA is actually a better value than Game Room, as you'd be getting two games (albeit incredibly similar ones) for $5 rather than the $6 it'd cost you to purchase two games in Game Room.
Many have voiced their opinion that the classic console games should only cost a fraction of what the arcade games should, and I am all on board with that thought. In many cases, you could go out to a used video game store and purchase the original games for $1 or less per cartridge.
You'd have to be an absolute idiot to buy any of the Intellivision games in Game Room for $3 a pop, when Intellivision Lives! is available through Xbox Live Originals for 1200 pts.
That's $15 for 62 Intellivision games vs. $15 for 5 Intellivision games in Game Room!ALL of the following are valid arguments.
Some feel as though Game Room should be absolutely
free of charge, especially for Gold members.
Some feel that their should be a separate
monthly subscription fee which allowed unlimited access to everything Game Room has to offer.
Some feel that
game bundles should be offered at a discount price.
Some feel discounts should be given to those who've purchased identical titles on Xbox Live Arcade, otherwise known as "
double dips".
Some feel that the Atari 2600 and Intellivision titles should be at a reduced price (i.e. 80 points per title).
2) The InterfaceThe interface is somewhat of a disappointment. It doesn't invoke the days of yesteryear, the level of interactivity is virtually nill, and the locked viewpoint makes it incredibly difficult to appreciate the detail that they've put into the rooms or game cabinets/artwork.
I was really disappointed to learn that the whole
Game Room environment is 'on rails' and that your Avatar serves no purpose apart from illustrating which machine you're standing in front of. You simply click on an arcade machine and your Avatar magically populates in front of it. Why not include the option of having complete control over the Avatar, being able to walk from location to location in third-person view, with the option to switch over to a first-person view (like the old Playstation
Namco Museum volumes)?
All the Konami machines are missing cabinet art. Strangely enough, some have brought it to our attention that some
pre-release videos showed Konami cabinets complete with cabinet art. So something must have happened between design and release.
Sin4Profit speculates;
I have since found out that Konami had developed the games on the software side of things but it was Stern who manufactured and distributed the cabinets in the US. Also there was legal friction between Konami and Stern so it's a fairly good assumption that they had to use the generic cabinets because of those legal issues with Stern.In "arcade view" you can see your environment (avatars walking around) off to each side, even if you are facing the wall, which is just weird and confusing.
In "cabinet view", after having tested all of the currently available arcade games (that's excluding the Atari 2600 & Intellivision games), the only two that I see so far where they've actually included part of the cabinet overlay are with Centipede and Red Baron.
In a true cabinet view, you're able to see more to the left and right of the screen, a good portion of the joystick board, and sometimes even a portion of the speakers above.
Oaklore;
I forgot about this and I feel quite strongly about this as well. GIVE US SOME SORT OF OPTION TO LOOK AT THE CABINETS. Seriously. They have so much detail and a lot of work went into recreating them, some way to actually inspect them would be a welcome welcome feature.MMuggerr;
Give the option for a more open floor layout with endless positioning options. I would like to be able to design the actual architecture of the arcade (stairs, platforms, doorways, rooms).angrydragon114;
Add a customizable lounge in the middle.Rev618;
Much more freedom to design your arcade from the ground up. It doesnt have to be a super complicated interface or have the power to do anything you want....but you should be able to build and design an arcade. Something better than the current pre-made Mall-style arcade. Maybe like a Sims type game where you can choose the floorplan, put up walls, choose flooring type, etc. The place will have no roof as you will sort of look down into it at an angle. Maybe even allow you to design avatars to stand behind the counter as "employees" to really get a better "arcade feel and experience".I much rather would've preferred more of a photo-realistic look to Game Room, and have at least one large arcade rather than a bunch of smaller arcades.
What could've been...